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- Chapter 160 - Chapter 160: Chapter 122 Defeat That Boss (Additional Chapter 3 for Boss Qiu Ge)_2
Chapter 160: Chapter 122 Defeat That Boss (Additional Chapter 3 for Boss Qiu Ge)_2
Seizing the opportunity while the Outer God was absent, the Female Evil God prepared to quickly expel it and continue indulging in this world.
Xiemen Waidao, having relayed the Female Evil God’s words verbatim in the QQ group, asked, “Gentlemen, what’s your take on this?”
“This Easter egg is just so-so.”
“Yeah, individual strength isn’t important in this game; what matters more is the combination of defensive structures and magical weapons. This Easter egg is completely unoriginal; I suggest we just stab that guy to death.”
“Stab what to death? Didn’t you see that thing kill four players instantly as soon as it entered the battlefield? Such a creature is clearly mechanistic in nature; it can’t be defeated.”
“No, it can be defeated,” said Xiemen Waidao, “The magical weapon I carry can see health bars, and this guy has a health bar, so it can be defeated.”
“…Then what are we waiting for? Let’s kill it!”
“Exactly, never mind whatever terms it proposes. The rewards from killing it will clearly be greater!”
“But it can kill us instantly…”
“Then let’s just agree to its demands for now, gradually milk it for benefits, accumulate enough, and then kill it!”
“I’ll go call people. I’ll bring over a bunch of gaming experts soon. We agree to all its demands for now, and when the time is right, we can take it down together!”
Members of the Morals Aid Group spread the word, and news of the new Easter egg spread instantly on the official game website.
Less than half an hour later, almost all players were aware of this, the appearance of a new Boss.
And it had a health bar!
Although they didn’t know what loot this ultimate boss would drop, players unanimously decided, guided by the principle “If it has a health bar, even a god will be slaughtered for all to see!”
This Easter egg, we’re taking it!
Number One Squirrel’s previously built website started handling immense data exchange, its excellent design capable of accommodating up to a million players chatting at the same time.
Not only that, but Number One Squirrel’s previous settings were also coming into effect.
Alpha also started to manage the website, analyzing the players’ chat content, filtering out useful information, then categorizing it automatically to facilitate retrospective review.
Various modules were automatically generated, and the intellectual achievements of the players were collected here, subsequently becoming an aid to defeat the Boss.
A temporary command group was formed, with Xiemen Waidao, the discoverer of the Easter egg, being selected as the group leader to commence the battle against the Boss.
A number of highly skilled players were selected; each of them had the strength to pass through two hundred waves, and the slots for their magical weapons had reached ten.
And after much grinding over time, their combination of magical weapons was nothing short of perfect; each one of them was akin to a god of war, capable of making hordes of monsters cry just by standing still.
Having selected the right people, Xiemen Waidao directly led these players to the side of the Flesh and Blood Gem, where they received the gemstone’s blessing.
After the blessing was complete, blood-red patterns appeared on the players, which would automatically record the number of their kin they harmed, and in an equivalent exchange, grant them immense power.
Beyond that, they would be immune to Shadow attacks, able to see in the dark, and move freely within it.
Having received the blessing, the ten players, ecstatic, passed through the darkness. Guided by a map-type magical weapon, they located another bonfire, and after confirming the other party’s willingness to cooperate, Xiemen Waidao promptly executed them.
The death of five players converged into power, flowing into Xiemen Waidao through his mark, and providing feedback.
Speed +1.
Feeling excited for a moment, Xiemen Waidao’s smile gradually solidified.
Five people were worth 1 point of speed, which roughly meant his speed increased from 10 meters per second to 11 meters per second.
It was faster, sure, but only by a little bit.
When the unnamed players revived, he tried again and obtained a new reward.
Metabolism +1.
At this attribute, Xiemen Waidao was even more speechless.
A game character, showing off metabolism to whom, exactly?
After experimenting for a while, Xiemen Waidao discovered that killing five players would grant him one point of random attribute, but the random attributes were incredibly unpredictable, ranging from lousy ones like Hair+1 to decent ones like Strength+1.
However, the whole process was too slow.
Even if the ten players chosen as boss killers spread out to different bonfires and the players at the bonfire fully cooperated, the process of slaughtering players and gaining attributes still took half a minute.
Moreover, according to a detailed investigation by a player, the boss’s attributes at the bonfire were outrageously high, and it would require boosting every attribute to over ten thousand for there to be a chance of defeating the opponent.
For safety’s sake, the higher the attributes, the better, so twenty thousand would be considered a safe value.
Taking into account randomness and attribute types, the total time needed was estimated to be about a million minutes.
All told, six hundred and ninety-four days without sleep would suffice.
Looking at the calculated figures, even the players most eager to defeat this boss felt a hint of despair.
Why would any game developer be so crazy as to expect players to spend almost two years on a single easter egg?
“No, that’s not right,” Xiemen Waidao said after thinking it over, “I have a feeling Living Immortal wouldn’t make it that simple, there must be an easier way to complete this easter egg.”
“What, go back and kneel down to let the boss kill itself?”
“That’s the last strategy, consider it when we have no other options. Let’s go and experiment together.”
Xiemen Waidao went to a bonfire, killed the five very willing cooperative players, and then started to observe their respawn point.
The five players respawned at a position one meter away from the bonfire, but it was impossible to place any buildings at that location.
Attempting to build structures one meter outside someone else’s bonfire, Xiemen Waidao found that it was successful.
Building a trap worked.
Pushing other players into the traps and testing whether they would be killed by their own traps worked.
Letting other players jump into a trap he had built and testing whether the kill count would be attributed to himself also worked.
After a series of experiments, Xiemen Waidao concluded, “I can build traps around someone else’s bonfire, and as long as the bonfire doesn’t go out, the kills of players due to the traps would count for me.”
With this conclusion, Xiemen Waidao’s fully automatic attribute farming machine was born.
Setting up traps one meter away from other players’ bonfires, those players just had to jump into the traps immediately after respawning, allowing Xiemen Waidao and other players to gain attributes.
Still, it seemed a bit slow.
The slowness was partly due to the need to run to each bonfire, build traps there, and then have players cooperate to farm attributes. Even with player cooperation, it required non-stop farming for about thirty days.
How could they make the process more efficient?
Xiemen Waidao started brainstorming, and other players began looking for faster and more efficient ways to kill themselves, changing the flavor of a game that was supposed to be about cooperative defense in an instant.
With the help of group brainstorming, Automatic Attribute Farming 2.0 was introduced.
The new machine required a magical weapon, a Wind Orb, to start, which would create a wind sphere and propel players out of it.
At the spot where they were flung, just a dozen branches grouped together could easily kill the players, thus serving the purpose of farming attributes.
This design reduced the time to fifteen days, but it was still somewhat slow.
Sensing there was still room for improvement, the players continued to ponder, and before long, Automatic Attribute Farming 3.0, 4.0, 5.0… were developed.
Before they knew it, iterations had reached version 12.0.
And this was the final version.
Through the coordination of multiple magical weapons, the chosen players needed only an initial burst of effort and could then reap the rewards. Other players didn’t need to do anything, just keep the game on and go to sleep, and they would happily farm attributes for the chosen players.
After sleeping through the night, Xiemen Waidao woke up the next day and saw his attributes had soared to a number he previously couldn’t even dream of.
Satisfied, he nodded and said in the group, “Let’s go, it’s time to kill that Boss!”